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Rimworld base
Rimworld base











rimworld base
  1. #RIMWORLD BASE HOW TO#
  2. #RIMWORLD BASE FULL#
  3. #RIMWORLD BASE PLUS#

You correctly note most of the disadvantages of an extremely cold base - but it also applies a hefty penalty to medical actions as well, tending and surgery. Relying on animals grazing outdoors is hardly an option due to long and cold winters.

rimworld base

Last but not least - what would be the safest way to get food for this "under-mountain, frozen" base? Hydroponics obviosly won't work (nothing grows at -60C). What will happen if i carefully drop a single tile of roof, place a mortar right under it (so it can fire) - will that single "no roof" tile then be able drop pod raids through, or will they not target that particular tyle / location because of the mortar placed there? What to do with mortars if it's under-mountain base being the safest overall? They require no-roof to fire.

#RIMWORLD BASE HOW TO#

How to i defend against overwhelmindly strong raids, then? Let's say some 50 pawns with rocket launchers and snipers rolling in, this sort of attack. What kind of defenses should i plan / build for _other_ than a killbox? Sooner or later there will be raids during a solar flare, meaning turrets won't help at all. But, is there anything else detrimental to having this kind of a base? "Slept in cold" mood debuff and work speed debuff will both be endured through.

#RIMWORLD BASE PLUS#

The latter is planned to be under thick-mountain roof entirely, plus to have all of its living and storage areas refrigerated to ~60C or so - the hope is to prevent infestations into the base entirely, plus have enough insulation (tripple walls planned) and initial temperature difference to still remain below -17C during solar flares (thus granting 100% infestation resistance). a potential main base, with its own ~dozen pawns, actively digging into nearby mountain. hunting outpost couple tiles out, sitting in the open map, with 3 pawns hunting wild-life for meat and furs starting location into ~dozen-pawn base, sitting in the open map, producing high-quality art, dusters, parkas, weapons almost all technologies up to and including advanced fabrication In this time, i've developed the following: I'm doing lots of micro, and i'm ~2 in-game years in already. Going with vanilla + royalty 2nd-highest difficulty Randy for Story Teller (that bastard! :D ) tundra biome (with year-round temperatures _just_ below treshold for allowing warm-climate disease, and in the same time still featuring growing season long enough for trees, rice and potatoes). The only things I would say should be as central as possible is the dining area, and the main stockpile.I seek advice: what location / temperature would be the most safe place for a long-term (dozens in-game years) colony?īefore giving any advice, please consider my circumstances:

rimworld base

Then you just keep rooms that need each other, close to each other. You don't generally need to worry too much about the distance between different aspects of the base, kitchen to stockpile to hospital to bedrooms etc., as long as there is a decent path to the middle and to where they need to go from there. When I set up my hospital beds I make a small stockpile nearby for any meds/bionics, etc. Usually add a barracks of my own to help with pawn overflow. Add a rec room, with a guest barracks next to it.

#RIMWORLD BASE FULL#

Make long hallways full of bedrooms, close enough to the dining room. Maybe add a few small stockpiles for clothes/weapons later on, of course next to the production rooms.

rimworld base

Then I set up 1 large stockpile for all the materials, with a bit production room or 2 adjacent to that. Make a kitchen, with the freezer behind it, dining room next to the kitchen, with a fridge(mod) for meals. Long hallways connecting things, occasionally linking any hallways together.













Rimworld base